Midadol Telamon (
midifications) wrote2024-02-22 02:10 pm
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PLAYER INFO
Player: Raini
Age: Old
Invited by: Laena
Contact: plurk @
infel
Current Characters: None, but I had Shallan Davar prior!
Age: Old
Invited by: Laena
Contact: plurk @
Current Characters: None, but I had Shallan Davar prior!
CHARACTER INFO
Character: Midadol Telamon
Canon: Final Fantasy XVI, as the credits roll~
Age: 16
Background Information: Have a wiki for some like, super annotated history. That won't nearly be enough, so!
After the wiki leaves off, you hear about Cid exchanging letters with a daughter who is in Kanver. She makes her grand appearance after the timeskip, showing up to help out her dad's former cause, and voluntells Clive to help her clean up and make one of the downstairs areas of the ship they're in usable for her to help out. Over the course of her stay in the new and improved Hideaway, she makes sure the water from the blighted lake can be used by creating a filtration system, gets to working on her advanced, doesn't-need-wind ship that she had started to design with her dad, and even uses that ship, the Enterprise, to bring Clive and his companions to Ash to storm Stonehyrr and destroy Drake's Spine, the crystal that Barnabus protects.
While she does have different plans for a different kind of ship (an airship), she does give it up... with an asterisk involved, as she doesn't want airships to be used in wars or to hurt people. Even though she has Clive help her source the items for it, Mid realizes it isn't going to work well, and shelves it for a time— sure, she says she's going to throw the mythril engines over the side of the pit in Dzemekys so that her own dream doesn't end up being someone else's nightmare, but it wouldn't be the entire end of it: she'd make it s a treasure hunt, with a riddle specifying where the schematics are buried, so that "only the most dedicated of dreamers would be able to figure it out." Though it is a failure now, she can still see the good in the idea.
During the wait for Clive to fight the penultimate villain of the game, she witnesses Edda, the lone survivor in Eistla in Waloed, give birth to the child she had been carrying. Assume that she carried on helping the people of Valisthea after the end, since that was always her goal: create to help. Just like dad.
Personality:
1) Tell us about who your character is and what someone’s first impression would be upon meeting them.
The game itself calls her a "Fiery Youth" before you get her name, which is indicative of her personality: loud, perhaps a little overbearing, and fires off rapid questions, or even just talks rapidly with no way to get a word in edgewise - her response to Otto when he asks her about her studies in Kanver on her arrival shows that fairly well, including her getting in his face about it. In the same scene, Vivian is fairly exasperated by Mid, though it sounds more fond than anything when Mid mentions "shouldn't you have your face buried in a dusty tome" (paraphrased) and her response mentions her exuberance though it sounds more backhanded as a complement, which Mid seems fairly proud of herself. Not much truly gets her down, and she can bounce back from even the worst— or at least put on a brave face until she can dissect and compartmentalize her feelings, such as after Cid is killed: she doesn't want to cry in front of anyone, she does so alone.
She's also the cool big sister for the kids in the Hideaway, making them things or teaching them how to cause trouble... though that probably doesn't stop her, either.
2) What is a driving force your character has? What goals do they have, what motivates them, etc?
To learn. It's why she enrolled even at a young age to Kanver's university (helped that she had the brain for it too, at barely eleven years old) but learning to do, to make things, to consume knowledge and figure things out... it drives her. Even though the airship ideal mentioned doesn't work out for her, and she's frustrated by it, it's still something she tried, and if you don't try, you don't know if it can happen.
Instilled by her father, she's also driven by helping the people of Valisthea; their world is slowly dying, people who can use magic are basically slaves, and over the course of her living with Cid, she likely wanted to be like him: save those who can't save themselves, break the chains holding down the Bearers so they can live equally, and make their world a better place.
3) What are their flaws as a character? What is something they've messed up, or have done that they regret?
Being too much to handle. While Mid's bubbly personality is also a boon, it can also be a flaw; too much can be a lot for people to handle. Vivian's reaction, while she's happy to see a student of hers, can also be taken to mean "gods give me strength to deal with this excitable child." with the way she looks and sounds when it comes to Midadol. She can be loud, pushy, and that can be a turn off for some because of that— again, much like when she gets in Otto's face after coming back to the Hideaway when he asks how her studies were going.
Considering how she deals with Cid's passing, though it's for her own mental health, she doesn't like people seeing her deal with it: she refuses going to the old Hideaway to visit Cid's grave for quite some time, and when she does finally agree, Mid doesn't go with Clive and the rest of the group, instead going by herself, a hammer on his grave being the only indicator that she had been there, and an indication that she didn't want people to see her being visibly upset over it.
4) Optional: What is something unique and interesting about them, or what is a fun little tidbit that sets them apart from the crowd?
In a sea of Bearers and Dominants and magic, she's one of the few in the cast that doesn't have the ability to cast magic. Not that she cares, she doesn't need magic to be cool.
Abilities & Inventory: No abilities except for her SMARTS, she's magicless! Inventory may be whatever is in her pocket, little mementos that she can keep on her, but otherwise she probably won't have much but the clothes on her back.
Canon: Final Fantasy XVI, as the credits roll~
Age: 16
Background Information: Have a wiki for some like, super annotated history. That won't nearly be enough, so!
After the wiki leaves off, you hear about Cid exchanging letters with a daughter who is in Kanver. She makes her grand appearance after the timeskip, showing up to help out her dad's former cause, and voluntells Clive to help her clean up and make one of the downstairs areas of the ship they're in usable for her to help out. Over the course of her stay in the new and improved Hideaway, she makes sure the water from the blighted lake can be used by creating a filtration system, gets to working on her advanced, doesn't-need-wind ship that she had started to design with her dad, and even uses that ship, the Enterprise, to bring Clive and his companions to Ash to storm Stonehyrr and destroy Drake's Spine, the crystal that Barnabus protects.
While she does have different plans for a different kind of ship (an airship), she does give it up... with an asterisk involved, as she doesn't want airships to be used in wars or to hurt people. Even though she has Clive help her source the items for it, Mid realizes it isn't going to work well, and shelves it for a time— sure, she says she's going to throw the mythril engines over the side of the pit in Dzemekys so that her own dream doesn't end up being someone else's nightmare, but it wouldn't be the entire end of it: she'd make it s a treasure hunt, with a riddle specifying where the schematics are buried, so that "only the most dedicated of dreamers would be able to figure it out." Though it is a failure now, she can still see the good in the idea.
During the wait for Clive to fight the penultimate villain of the game, she witnesses Edda, the lone survivor in Eistla in Waloed, give birth to the child she had been carrying. Assume that she carried on helping the people of Valisthea after the end, since that was always her goal: create to help. Just like dad.
Personality:
1) Tell us about who your character is and what someone’s first impression would be upon meeting them.
The game itself calls her a "Fiery Youth" before you get her name, which is indicative of her personality: loud, perhaps a little overbearing, and fires off rapid questions, or even just talks rapidly with no way to get a word in edgewise - her response to Otto when he asks her about her studies in Kanver on her arrival shows that fairly well, including her getting in his face about it. In the same scene, Vivian is fairly exasperated by Mid, though it sounds more fond than anything when Mid mentions "shouldn't you have your face buried in a dusty tome" (paraphrased) and her response mentions her exuberance though it sounds more backhanded as a complement, which Mid seems fairly proud of herself. Not much truly gets her down, and she can bounce back from even the worst— or at least put on a brave face until she can dissect and compartmentalize her feelings, such as after Cid is killed: she doesn't want to cry in front of anyone, she does so alone.
She's also the cool big sister for the kids in the Hideaway, making them things or teaching them how to cause trouble... though that probably doesn't stop her, either.
2) What is a driving force your character has? What goals do they have, what motivates them, etc?
To learn. It's why she enrolled even at a young age to Kanver's university (helped that she had the brain for it too, at barely eleven years old) but learning to do, to make things, to consume knowledge and figure things out... it drives her. Even though the airship ideal mentioned doesn't work out for her, and she's frustrated by it, it's still something she tried, and if you don't try, you don't know if it can happen.
Instilled by her father, she's also driven by helping the people of Valisthea; their world is slowly dying, people who can use magic are basically slaves, and over the course of her living with Cid, she likely wanted to be like him: save those who can't save themselves, break the chains holding down the Bearers so they can live equally, and make their world a better place.
3) What are their flaws as a character? What is something they've messed up, or have done that they regret?
Being too much to handle. While Mid's bubbly personality is also a boon, it can also be a flaw; too much can be a lot for people to handle. Vivian's reaction, while she's happy to see a student of hers, can also be taken to mean "gods give me strength to deal with this excitable child." with the way she looks and sounds when it comes to Midadol. She can be loud, pushy, and that can be a turn off for some because of that— again, much like when she gets in Otto's face after coming back to the Hideaway when he asks how her studies were going.
Considering how she deals with Cid's passing, though it's for her own mental health, she doesn't like people seeing her deal with it: she refuses going to the old Hideaway to visit Cid's grave for quite some time, and when she does finally agree, Mid doesn't go with Clive and the rest of the group, instead going by herself, a hammer on his grave being the only indicator that she had been there, and an indication that she didn't want people to see her being visibly upset over it.
4) Optional: What is something unique and interesting about them, or what is a fun little tidbit that sets them apart from the crowd?
In a sea of Bearers and Dominants and magic, she's one of the few in the cast that doesn't have the ability to cast magic. Not that she cares, she doesn't need magic to be cool.
Abilities & Inventory: No abilities except for her SMARTS, she's magicless! Inventory may be whatever is in her pocket, little mementos that she can keep on her, but otherwise she probably won't have much but the clothes on her back.
ARMADA SELECTION
Corsairs! She's already got FAMBLY in the Corsairs, but considering she was rebelling against a literal god and was ready to throw down (or at least help to throw down) as a rebel, she'd fit in more with the thieving and pillaging... for the most part. She has no qualms about using ruins to make parts for what she needs, after all. No one else is using them!
SAMPLE